Hi friends, welcome to Factorio Realms.
Today I will show you some useful commands. I known you are not a cheater, :p. But somethings we need some tools to test or manage our server. Is not it?
I will update this article occasionally. Keep an eye on it, if you wanna known more commands. Leave a message if you need a command not listed here.
NOTICE: Using these commands will disable achievements!!!
Teleport:
/c game.player.teleport{X,Y}
# fill X, Y as you want
# for example:
/c game.player.teleport{100, 100}
Teleport to the end of the world:
/c game.player.teleport{999999, 0}
# or
/c game.player.teleport{999999, 999999}
# or
/c game.player.teleport{-999999, -999999}
# or ...
Teleport to spawn position:
/c game.player.teleport(game.player.force.get_spawn_position(game.player.surface))
Teleport another player:
/c game.players['name'].teleport{X,Y}
# for example:
/c game.palyers['tom'].teleport{0,0}
Teleport to another player:
/c game.player.teleport(game.players['name'].position)
Run fast:
/c game.player.character_running_speed_modifier = 1
Run faster:
/c game.player.character_running_speed_modifier = 2
# and so on...
Resume running speed:
/c game.player.character_running_speed_modifier = 0
Change running speed of another player:
/c game.players["name"].character_running_speed_modifier = X
Mine fast:
/c game.player.character_mining_speed_modifier = 1
Mine faster:
/c game.player.character_mining_speed_modifier = 10
# and so on...
Resume mining speed:
/c game.player.character_mining_speed_modifier = 0
Change mining speed of another player:
/c game.players["name"].character_mining_speed_modifier = X
Craft fast:
/c game.player.character_crafting_speed_modifier = 1
Craft faster:
/c game.player.character_crafting_speed_modifier = 10
Resume crafting speed:
/c game.player.character_crafting_speed_modifier = 0
Change crafting speed of another player:
/c game.players["name"].character_crafting_speed_modifier = X
More inventory slots:
/c game.player.character_inventory_slots_bonus = 50
More quickbar:
/c game.player.quickbar_count_bonus = 2
Enter god mode:
/c game.player.character.destroy()
Leave god mode:
/c game.player.create_character()
Show online time:
# by minutes
/c game.print(game.players['name'].online_time/3600)
# by hours
/c game.print(game.players['name'].online_time/216000)
Show afk time:
# by minutes
/c game.print(game.players['name'].afk_time/3600)
Enable Cheat mode:
/c game.player.cheat_mode = true
Disable Cheat mode:
/c game.player.cheat_mode = false
Duplicate items:
# pick something up, the run following command
/c game.player.insert(game.player.cursor_stack)
Duplicate blueprint:
# 1. pick source blueprint up, then run following command
/c tmp = game.player.cursor_stack.get_blueprint_entities()
# 2. pick another blueprint up, then run following command
/c game.player.cursor_stack.set_blueprint_entities(tmp)
Get item internal name:
# pick something up, the run following command
/c game.player.print(game.player.cursor_stack.name)
Receive an item:
/c game.player.insert{name='item-name', count=COUNT}
# for example
/c game.player.insert{name='power-armor-mk2', count=10}
Names of commonly used items:
Get whole set of mk2 quickly:
# copy all following command and paste to console
/c game.player.get_inventory(defines.inventory.player_armor).insert({name='power-armor-mk2', count=1})
armor = game.player.get_inventory(defines.inventory.player_armor).find_item_stack('power-armor-mk2')
armor.grid.put{name='fusion-reactor-equipment'}
armor.grid.put{name='fusion-reactor-equipment'}
armor.grid.put{name='energy-shield-mk2-equipment'}
armor.grid.put{name='energy-shield-mk2-equipment'}
armor.grid.put{name='exoskeleton-equipment'}
armor.grid.put{name='exoskeleton-equipment'}
armor.grid.put{name='exoskeleton-equipment'}
armor.grid.put{name='exoskeleton-equipment'}
armor.grid.put{name='exoskeleton-equipment'}
armor.grid.put{name='personal-roboport-equipment'}
armor.grid.put{name='personal-roboport-equipment'}
armor.grid.put{name='personal-roboport-equipment'}
armor.grid.put{name='personal-roboport-equipment'}
armor.grid.put{name='personal-roboport-equipment'}
List all teams:
/c for n, _ in pairs(game.forces) do game.player.print(n) end
Create new team:
/c game.forces.create_force('name of force')
Move player X to team Y:
/c game.players['X'].force = game.forces['Y']
Set cease fire between team X and Y
/c game.forces['X'].set_cease_fire('Y', true)
Resume:
/c game.forces['X'].set_cease_fire('Y', false)
Unlock all technology
/c game.player.force.research_all_technologies()
Enable peaceful mode
/c game.player.surface.peaceful_mode = true
Disable peaceful mode
/c game.player.surface.peaceful_mode = false
Regenerate coal:
/c game.player.surface.regenerate_entity('coal')
Regenerate all basic resource:
/c game.player.surface.regenerate_entity({'coal','stone','iron-ore','copper-ore'})
Regenerate crude oil:
/c game.player.surface.regenerate_entity('crude-oil')
# NOTICE: new resource may not at old place
Chart area {X1, Y1} - {X2, Y2}:
/c game.player.force.chart(game.player.surface, {{x=X1,y=Y1},{x=X2,y=Y2}})
# for example
/c game.player.force.chart(game.player.surface, {{x=-1000, y=-1000}, {x=1000, y=1000}})
# NOTICE: this command is really slow, needs 2-3 minutes
Chart all generated areas:
/c game.player.force.chart_all()
Rechart all charted areas:
/c game.player.force.rechart()
Unchart:
/c game.player.force.clear_chart()
Remove all trees on the generated areas:
/c for _, o in pairs(game.player.surface.find_entities_filtered({type='tree'})) do o.destroy() end; game.player.force.rechart()
# NOTICE: this command may block game for a long time
Remove all decorations on the generated areas:
/c for _, o in pairs(game.player.surface.find_entities_filtered({type='decorative'})) do o.destroy() end; game.player.force.rechart()
# NOTICE: this command may block game for a long time
Show how many belt on the map: (include basic/fast/express belt)
/c game.player.print(game.player.surface.count_entities_filtered({type='transport-belt'}))
Show how many express belt on the map: (only include express belt)
/c game.player.print(game.player.surface.count_entities_filtered({name='express-transport-belt'}))
Show how many X on the map: (filter by type)
# mouse over the entry and get entity type first
/c game.player.print(game.player.selected.type)
# then
/c game.player.print(game.player.surface.count_entities_filtered({type='fill type here'}))
Show how many X on the map: (filter by name)
# mouse over the entry and get entity name first
/c game.player.print(game.player.selected.name)
# then
/c game.player.print(game.player.surface.count_entities_filtered({name='fill name here'}))
Show how many ores in the mine:
# Move over one piece of the mine
# copy all following code and paste once, do not copy one line by one line
/c q={game.player.selected}; f={}; c=0
while #q > 0 do
p = q[1].position
if not f[p.x..','..p.y] then
c = c + q[1].amount
f[p.x..','..p.y] = 1
for _, x in pairs(game.player.surface.find_entities_filtered{area={{p.x-1.1,p.y-1.1},{p.x+1.1,p.y+1.1}},name=q[1].name}) do table.insert(q, x) end
end
table.remove(q, 1)
end
game.player.print(c)
Change game running speed:
/c game.speed = X;
# NOTICE: !!! DO NOT FILL A TOO SMALL VALUE !!!
Show map seed:
/c game.player.print(game.player.surface.map_gen_settings.seed)
Original Post: https://factorio-realms.com/tutorials/useful_factorio_console_commands